f32.load
Takes 32 bits (4 bytes) of memory from the given location, looks at the binary data as the form of a f32
floating point data,
creates a f32 value from it, and then pushes it onto to the stack.
Syntax
f32.load offset=n align=n
Parameters
offset Optional
A numeric value that gives an extra offset to the memory location given.
Must be a positive value.
Can be written as a decimal number or using the 0x00 hexadecimal notation.
If the memory location is 8 and you add an extra offset of 2, then the final memory location is 10.
This is useful if you are using a data structure with fields at different locations inside.
align Optional
Gives information to the machine running the application about the alignment that could be used
when setting the location of the memory. This can only be 0, 1, 2, or 4.
You will not see any difference and it may not even be used. It is more of a hint than a command.
Stack In
i32 |
Memory offset location to get the data from. |
Stack Out
f32 |
The floating point value that was stored in memory. |
Examples
i32.const 2
f32.load
i32.const 2
f32.load offset=2